Here is a great description of what PortMyApps is about:
http://www.playonlinux.com/en/comments-1271.html
http://www.playonlinux.com/en/comments-1271.html
They posted the english version today. I still don't know what's the main goal of PortMyApps. It just went talking about the past and how long it's been since the first release of PoL. I still have yet to see what's the point of PortMyApps, or at the very least, what is it trying to achieve. It feels so unclear since its first appearance.
Thanks for clarifying Tinou. So PortMyApps is really for developers. If it grows and gets a lot of attention, do you think it could be an option for small one-man/two-man studios to make a Linux compatible version of their game?It is mainly because PortMyApps is aimed at a different audience, as I have explained it in the news. You are more concerned by PlayOnLinux because PlayOnLinux is made for users.
It is mainly because PortMyApps is aimed at a different audience, as I have explained it in the news. You are more concerned by PlayOnLinux because PlayOnLinux is made for users.
I would hope that is the goal of developers and publishers.
If it was my game, I would want to make sure it was fully compatible before releasing it.
So maybe the "myth" develops from the community whining about the game not running as well as they would like.
Not realizing the amount of hardware, engines, libraries and distros developers have to deal with?
I read a lot of complaining and trolling, but at the same time most games seems to run really well with Wine.
The Native games I have tested run perfectly so far!