Game works, it's choppy as hell but it works. I can't seem to get the sound to work though. Is there a package in wine that I should add to make sound work? I have had it work ONCE before ON ACCIDENT. I have no clue what I did but I was playing for 3 hours with sound in ubuntu. I WAS SO EXCITED I ALMOST WETTED MYSELF. It was amazing to me. Anyways wat do. I apologize for most of my posts being on skyrim but my idea is that I am trying to make a universal way for games to work in wine so with skyrim being as heavy as it is it is the perfect test game on top of deus ex HR and some old win 95 games that I have.
Hey Aremis, could you post: Your distribution Architecture (64bit or 32 bit) Sound server (pulseaudio or plain ALSA?) WINE version WINE output after running Skyrim Your video card (not related to sound, but the choppiness of it. Skyrim runs flawlessly on my GT 440 and it's considerably a pretty old card.) Get us the output by $ lshw -c video Which should output something like this: WARNING: you should run this program as super-user. *-display description: VGA compatible controller product: GF108 [GeForce GT 440] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:54 memory:fa000000-faffffff memory:f0000000-f7ffffff memory:f8000000-f9ffffff ioport:e000(size=128) memory:fb000000-fb07ffff
There is a chance the audio is a result of Pulseaudio and Alsa fighting since PlayOnLinux/Wine only use Alsa. Allenskd is an expert on audio in Linux. So he will have some great tips for you. Also, it will be hard to use Skyrim as a standard because in PlayOnLinux/Wine there are always unexpected results with different games and different versions of Wine. Skyrim would be a good standard for performance since it is a very high quality graphical game. But I've had lower quality games run slow for no apparent reason and high quality games run fine. You never know what you are going to get... Hence why we are creating guides on installing, configuring and optimizing PC games in Linux. We hope to eliminate some of the frustration getting games to work by walking you through it step-by-step.
I'm not an expert, gosh! Haha, but Pulseaudio doesn't exactly "fight" with ALSA since it depends on ALSA itself (PulseAudio is more of a mixer, it reroutes ALSA sinks/sources to its virtual device, etc). Now if we were talking about a combination of PulseAudio and JACK fighting over the same device, that's another story it makes you ponder though, if I have learned all this crap just to get my games running just how far is a gamer AND linux user willing to go to not dual boot to windows? Well, I'll leave that subject for another thread so we don't end up hijacking this one.
You are an expert in my world. Thanks for explaining how they work. I totally agree! I still have Windows, but always go to Linux first. If the game refuses to play.... after I try everything possible of course... then I head back to Windows. One day I hope to never use Windows again.
I dropped windows completely when it destroyed part of it's basic framework, thinking it was a virus. I can't stand it anymore. I couldn't even retrieve documents. I had backups from a few days before so I wiped the drive and have been happier on Ubuntu than I ever have been on Windows. Shut the window and open the door, stop staring and move into the world. That's my motto. As for the sound bullcrap, I have pulseaudio installed and I did the last time, but I don't have jack installed as I don't have a use for it yet (I broadcast on other computers). Do either of you know what the problem could be? I know there is a price every linux user pays to play and I have learned quite a bit thus far, but I have no clue what to do here!
Also, here is the info you wanted: Ubuntu 14.04 64 Bit PulseAudio with GStreamer active Wine 1.7 AMD/ATI Radeon HD 6320M Wine Output: WARNING: you should run this program as super-user. PCI (sysfs) *-display description: VGA compatible controller product: Wrestler [Radeon HD 6320] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 1 bus info: pci@0000:00:01.0 version: 00 width: 32 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:44 memory:d0000000-dfffffff ioport:2000(size=256) memory:e0200000-e023ffff WARNING: output may be incomplete or inaccurate, you should run this program as super-user
As a side note here are the packages I have active in WineCFG d3d10 d3d10_1 d3d11 d3d9 d3dcompiler_33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43 d3dx10_38, 39, 40, 41, 42, 43 d3dx9_38, 39, 40, 41, 42, 43 dmusic dsound As another reference object I base everything I work towards from the output steam gives me, so I'll post it as well Processor Information: Vendor: AuthenticAMD CPU Family: 0x14 CPU Model: 0x2 CPU Stepping: 0x0 CPU Type: 0x0 Speed: 1650 Mhz 2 logical processors 2 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported Network Information: Network Speed: Operating System Version: Ubuntu 14.04.1 LTS (64 bit) Kernel Name: Linux Kernel Version: 3.13.0-32-generic X Server Vendor: The X.Org Foundation X Server Release: 11501000 X Window Manager: Compiz Steam Runtime Version: steam-runtime-release_2014-04-15 Video Card: Driver: ATI Technologies Inc. AMD Radeon HD 6320 Graphics Driver Version: 4.3.12798 Compatibility Profile Context 13.35.1005 OpenGL Version: 4.3 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x1002 DeviceID: 0x9806 Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resolution: 1366 x 768 Desktop Resolution: 1366 x 768 Primary Display Size: 13.54" x 7.64" (15.51" diag) 34.4cm x 19.4cm (39.4cm diag) Primary VRAM Not Detected Sound card: Audio device: ATI R6xx HDMI Memory: RAM: 4557 Mb Miscellaneous: UI Language: English LANG: en_US.UTF-8 Microphone: Not set Total Hard Disk Space Available: 295690 Mb Largest Free Hard Disk Block: 104637 Mb Installed software: Recent Failure Reports I am using the FGLRX-Updates set of drivers for my graphics card and my sound card isn't headed by what is labeled. I use a logitech G430 headset that has a USB sound card paired with it that I use for headphones and mic. I am guessing that it is an extension ship though and not an actual card. This is everything about my system that I know I can give, unless there is a backtrace I can pull as well. Thanks.
Ok, thanks for the info: Alright for starters since you are using a 64bit system, did you install the 32bit libraries of ALSA plugins? apt-get install libasound2:i386 libasound2-plugins:i386 I haven't used ubuntu for quite some time (years) so I don't know if they have added the i386 architecture automatically in dpkg, if it throws an error do: sudo dpkg --add-architecture i386 sudo apt-get update then retry the command above again. I forgot to ask: Are you running WINE 64bit or 32bit? (usually everyone goes for the 32bit of WINE because it keeps people sane). As for the video card... it should run just fine. Now I'm at a lost because I have never bothered with AMD cards to be honest :/ I still need WINE output log after you run the game. It usually throw messages of it not being able to open audio. Just in case, are you using PlayOnLinux?
No I got sick of POL rather quickly. Tried Winetricks for it and that was a mess. I just stick to the command prompt. It is a lot easier for my tastes. I will try to set up the 32 bit libraries for sound and my Wine is 64-bit I believe. I haven't had issues with anything else and honestly I never have. I will get an output for you in a few moments as I will try the 32-bit sound libraries.
It also just said all of the sound packages were already installed. I may have done that earlier or that was inluded with the install. With the wine output do you mean for me to run the game and grab the output or run, close, then get the output?
Here is the wine output while I was running the game sudo lshw -c video [sudo] password for aremis: *-display description: VGA compatible controller product: Wrestler [Radeon HD 6320] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 1 bus info: pci@0000:00:01.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:44 memory:d0000000-dfffffff ioport:2000(size=256) memory:e0200000-e023ffff
I took the liberty of not being stupid and retrieved the entire output. Pardon my stupidity c: http://pastebin.com/HTBYDt2A
I also just deleted the intro video and had no effect. I can get sound from the itro video but not from the game. Out of curiosity I also opened up sound settings and wine was not listed but steam.exe was. Would skyrim normally be listed or does it all work through steam?
I have a theory: Perhaps whatever pushes threads into the audio queue isn't pushing wine? Other games I have never had issues with, it's ONLY skyrim. I am not sure if that could be it or not but I have a hunch leaning on that it doesn't queue up on the sound options.
That's the lshw output which is "list hardware" Usually it will flood you with a lot of stuff. If you notice the command TorchLight, it's a shell script I created for Torchlight game I bought from GOG.com If you see the text it's all related to WINE components. Some of the output is also related to the game (some games like Diablo 3 outputs stuff related to its state)
Well, how exactly are you running the game? Is it through PlayOnLinux (usually they have a debug.log)