I just read this post on Reddit: Fix for Bioshock Stuttering There is a quick-n-easy tweak for improving frames per second in Unreal Engine 3 games. I'm not sure of the side effects, but the poster mentions a bunch of other games that gain performance improvements. Can anyone confirm if this works?[/QUOTE]
Yes for many unreal engine 3 based games (eons ports or wine) increase poolsize helps Native games test with various poolsize depending game Bioshock Infinite use 1800mb Deadfall Adventures use 1500mb SpecOps The Line Borderlands 2
Also on Wine Games with various poolsize depending game part 1 Alpha Protocol Contrast Damnation Mirrors Edge Rise of Argonauts
Also on Wine Games with various poolsize depending game part 2 Brother in Arms hells Highway Legendary Lili Child of Geos Medal of Honor Airbone Remember Me In my case use this some time ago in others unreal engine 3 games like as woolfe the red hood diaries, rise of the triad, abyss odyssey, bulletstorm, borderlands 1, leisure suite larry burst office bust, unreal tournament 3 and others However is highly recommend after made changes put file as read only for prevent if game wants change values* *Also usefull for another items configurable in engine like as dynamic shadows, light enviroment shadows, composite lights, motion blur, motion blur pause, motion blur skinning, depth of field, ambient occlusion, bloom, lens flares, fog volumes, high poly chars, subsurfacescattering, radial blur and others
Awesome! Wow, you went "All out" with your confirmation! Thanks, I'll remember to use this when I'm getting lower than expected frame rates from Unreal Engine games.