So! I have NVIDIA GeForce GT610(very, very awful GPU- never buy a computer with this if you can get any NVIDIA card that's second number is 3+ or some AMD Radeon card!!! It came with rebate in already completed computer I(actually my parents) bought for me(actually for them, but I use it the most) because I(actually parents) couldn't afford better one), 3.4GHz i3 quadcore CPU and Linux Ubuntu, well- after ~8 days, 15.04! Firstly, can I run it on my computer, secondly, will it have linux version? Thirdly, #this is not the best to ask, but the first thing I do is I test if it runs at all so: How high there is chance so there will be aviable a free download of linux veriosn(if there will be one) on torrents or elsewhere? Comparing that all together I would find out if I can play it!
Unfortunately you are treading on new ground here. If you try testing this game yourself, there will be a lot of trial-n-error, re-install, re-install again... So if your patience is up to it, give it a go and lets see what happens. Please post your results and errors here. WineHQ's show "Garbage" ratings from one test result Here are the minimum specs: OS: Windows Vista or higher Processor: 1.8GHz Intel dual-core and above Memory: 2 GB RAM Graphics: Intel HD5000 with minimum 512MB VRAM DirectX: Version 9.0c Hard Drive: 1 GB available space Should run in PlayOnLinux... just depends on what other packages it will need. Stranded Deep is only $15.00 Just purchase it to support the developers If it doesn't run in PlayOnLinux, just play it in Windows
No Windows for me. And I don't have any income so I could afford to buy it(all the money I get is from school for marks over 8 and good positions in regional olympiades, very rarely as a gift from relatives)...
No problem, I'm just trying to discourage anyone who is willing to use torrents or pirated copies of software. Its always better to support developers Pirating software is what causes so many publishers/developers to come up with severe DRM and it makes gaming more difficult in the long run. I wouldn't be surprised if Stranded Deep shows up on GOG at some point.
I understand you! It is right to try to make all people legal! People should buy games if they can afford them. To be mean is not good- if you have something, you don't use it in any needed way anything and you can't give it. There are few games that I am even ready to collect money for with some work(for example, by playing organ in churc which is my alternative low-income money source). But only when I get PS4 and I am sure I can run it or when I find a really working way to install it on linux and test it before buying the game!
Great to hear... I find that purchasing games on Steam, GOG and Humble Bundle is a great way to save money and still have a lot of games. I have a list of 30 games I still need to play You are getting a PS4? Have you thought about getting a SteamBox? Or building one? Organ at church? Thats cool, I played drums at my church over 15 years now. I also play guitar and sing too. Mostly worship songs and heavy metal
Hah... At least I find someone with similar interests to me Have you also done 3D art and game developing?
A little bit of game development, but a lot of 3D art with SketchUp in Landscaping. I was making custom landscaping (BBQ's, Fireplaces, Pools, vegetation) for walk-throughs with customers. I loved it and miss it a bit. I love taking pictures of textures and making them seamless for game-ready textures. I have also done some concept art by hand. Here is my Moddb.com page: Booman Click on images and scroll through some of my work
Hey! Wouldn't you like to help me texturing my levels in my game projects? I'd really need help with textures because they are my bottleneck!
I would but I'm super busy testing games in Linux The only spare time I have is spent on game tests, but I do want to get back into Game Development in the future.
OK! If you are interested, look for my team called Adris 3D game development(on Google Communities or BlenderArtists) or just contact me(adris3d@gmail.com or adriansnetlis3@inbox.lv). By the way: What do you think about my games on YouTube? Do you think so they are good eanugh? Maybe I will reach something more when I install Unity, but I don't know, haven't used it! I am really sad so my PC can't run Unreal Engine 4, although I have always wanted to make games with it knowing it's strength, great UI, visual scripting with much easier look-through-script, built-in lens-flares and others. However, it appears so currently I can only dream for that kind of Software(). However, I have found out that Blender Game Engine is able of something too
I joined your Google+ group My G+ name is brianinthered I started with AutoCAD and learned basic 3D modelling. Moved on to SketchUP because it was so easy to use. In fact it is SO easy that Blender ended up being harder than AutoCAD and SketchUp. I played with Blender for a while... Tried to model in SketchUp, then import to Blender for UV unwrapping and import again into UDK Had a bit of success and a lot of failure. I learned a lot about the process of making assets, normals, materials and lighting. UDK is a very effective and professional tool. There is so much going on that it requires a lot of work, research, trial-n-error to get what you want. But I also got to learn a lot about Blender as well. I definitely want to get back into game design one-day as a side-hobby
Nice! By the way, what do you think about UE4? Is it worth to collect money somehow for a computer that can handle it? Or maybe just change the GPU and RAM of current one(as the CPU is quite enaugh)? I am still thinking if I can get it soon at all But while not, I will use Blender and try to install Unity and learn it up a bit. I really hope that some of my projects reach success also with Blender, but Unity should have already quite a good results because it's logic is a bit stronger. I hope so Unity also has similar assets like Blender's watershader, GLSL filters, SSS and others by Mārtiņš Upītis
UE4 is definitely the way to go if you want to produce professional work. I've never used Unity, but I've seen some very nice games made in it. I honestly don't know about the video card. I'm sure the fastest one you can get will produce better productivity when doing game design. Since you already know Blender, I would stick with it because of the open source capabilities. Not to mention its completely free, even royalty free. It has an extremely small file size for the program its-self. I think UDK is getting up to 5-7 Gigs just to download it. I would think it could be easy to run a gaming studio and put Blender on all the computers without any strings-attached.
Code: Unhandled exception: page fault on read access to 0x00000130 in 64-bit code (0x00007fae9c43a7d8). Register dump: rip:00007fae9c43a7d8 rsp:0000000003327190 rbp:00000000006c5f73 eflags:00010206 ( R- -- I - -P- ) rax:0000000003327208 rbx:0000000000000110 rcx:0000000000000110 rdx:00000000006c5f73 rsi:00000000006c5f73 rdi:0000000000000003 r8:00000000033254b0 r9:0000000000000000 r10:0000000000000000 r11:0000000003326250 r12:70202a20782e3000 r13:0000000000000002 r14:0000000000000000 r15:0000000000000000 Stack dump: 0x0000000003327190: 0000000000000000 0000000000000000 0x00000000033271a0: 0000000000000000 0000000000000000 0x00000000033271b0: 0000000000000000 0000000180034194 0x00000000033271c0: 0000000000000000 0000000000000000 0x00000000033271d0: 0000000000000000 0000000000000000 0x00000000033271e0: 0000000000ff0000 00ffff0000000000 0x00000000033271f0: 0000000017c2e2f0 0000000000000002 0x0000000003327200: 70202a20782e3000 000000018011bf1f 0x0000000003327210: 0000000000000000 00000000006c5f73 0x0000000003327220: 000000000332aa70 0000000000000003 0x0000000003327230: 000000000332aa70 0000000000000001 0x0000000003327240: 0000000003327370 70202a20782e3000 Backtrace: =>0 0x00007fae9c43a7d8 RtlEnterCriticalSection+0x8() in ntdll (0x00000000006c5f73) 1 0x0000000180034194 in mono (+0x34193) (0x00000000006c5f73) 2 0x000000018011bf1f in mono (+0x11bf1e) (0x00000000006c5f73) 3 0x0000000140043a95 in stranded_deep_x64 (+0x43a94) (0x0000000003327370) 4 0x000000014004168f in stranded_deep_x64 (+0x4168e) (0x000000000332ae40) 5 0x000000007b852ab3 UnhandledExceptionFilter+0xe2() in kernel32 (0x000000000332ae40) 6 0x00007fae9c4a8f05 __wine_unwind_trampoline+0xc0() in ntdll (0x0000000000000001) 7 0x00007fae9c48b675 in ntdll (+0x7b674) (0x000000000000009a) 8 0x00007fae9c48bc5f in ntdll (+0x7bc5e) (0x000000000332bf60) 9 0x00007fae9c48bfdc in ntdll (+0x7bfdb) (0x000000000332ba90) 10 0x00007fae9c485e62 raise_func_trampoline+0x1() in ntdll (0x000000000332c000) 11 0x00007fae9c94c4b2 _IO_vfprintf+0x4891() in libc.so.6 (0x000000000332c650) 12 0x00007fae9c975ea9 vsnprintf+0x78() in libc.so.6 (0x000000002f804684) 13 0x00007fae948bc234 in wined3d (+0x8c233) (0x000000000332c818) 14 0x00007fae948bc3f7 in wined3d (+0x8c3f6) (0x00007fae9492b45a) 15 0x00007fae948a74e5 in wined3d (+0x774e4) (0x00007fae9492b45a) 16 0x00007fae948a330d in wined3d (+0x7330c) (0x000000002b5151d0) 17 0x00007fae948bf33b in wined3d (+0x8f33a) (0x000000002b5151d0) 18 0x00007fae948adff8 in wined3d (+0x7dff7) (0x0000000000096d70) 19 0x00007fae9486af21 in wined3d (+0x3af20) (0x0000000000065e18) 20 0x00007fae94894bdb in wined3d (+0x64bda) (0x0000000000000000) 21 0x00007fae9487da5e wined3d_device_draw_primitive+0xbd() in wined3d (0x0000000000000000) 22 0x00007fae94bab2b0 in d3d9 (+0x1b2af) (0x0000000000000005) 23 0x00000001404ff2f2 in stranded_deep_x64 (+0x4ff2f1) (0x0000000000052110) 24 0x0000000140554963 in stranded_deep_x64 (+0x554962) (0x000000000332d800) 25 0x00000001405553dc in stranded_deep_x64 (+0x5553db) (0x0000000140270af0) 26 0x0000000140270b26 in stranded_deep_x64 (+0x270b25) (0x0000000140270af0) 27 0x00007fae9c48d75e call_thread_func+0x6d() in ntdll (0x0000000140270af0) 28 0x00007fae9c485ee2 RtlRaiseException+0x7d() in ntdll (0x0000000140270af0) 29 0x00007fae9c496ed1 in ntdll (+0x86ed0) (0x0000000140270af0) 30 0x00007fae9cccf6aa start_thread+0xc9() in libpthread.so.0 (0x0000000000000000) 31 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 32 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 33 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 34 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 35 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 36 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 37 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 38 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 39 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 40 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 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libc.so.6 (0x0000000000000000) 166 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 167 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 168 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 169 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 170 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 171 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 172 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 173 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 174 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 175 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 176 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 177 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 178 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 179 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 180 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 181 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 182 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 183 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 184 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 185 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 186 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 187 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 188 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 189 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 190 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 191 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 192 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 193 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 194 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 195 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 196 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 197 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 198 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 199 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 200 0x00007fae9ca04eed __clone+0x6c() in libc.so.6 (0x0000000000000000) 0x00007fae9c43a7d8 RtlEnterCriticalSection+0x8 in ntdll: cmpq $0,0x0000000000000020(%rcx) Modules: Module Address Debug info Name (151 modules) ELF 7a800000- 7abf8000 Deferred opengl32<elf> \-PE 7a850000- 7abf8000 \ opengl32 ELF 7b800000- 7bc88000 Dwarf kernel32<elf> \-PE 7b820000- 7bc88000 \ kernel32 ELF 7be00000- 7c102000 Deferred <wine-loader> PE 140000000- 140ee3000 Export stranded_deep_x64 PE 180000000- 1802da000 Export mono ELF 7fae7c497000- 7fae7c77a000 Deferred msvcrt<elf> \-PE 7fae7c4c0000- 7fae7c77a000 \ msvcrt ELF 7fae7d1d0000- 7fae7d446000 Deferred dbghelp<elf> \-PE 7fae7d1e0000- 7fae7d446000 \ dbghelp ELF 7fae7e5a8000- 7fae7e7f7000 Deferred usp10<elf> \-PE 7fae7e5b0000- 7fae7e7f7000 \ usp10 ELF 7fae7e7f7000- 7fae7ea0b000 Deferred xinput1_3<elf> \-PE 7fae7e800000- 7fae7ea0b000 \ xinput1_3 ELF 7fae7ea0b000- 7fae7ec45000 Deferred uxtheme<elf> \-PE 7fae7ea10000- 7fae7ec45000 \ uxtheme ELF 7fae7ec45000- 7fae7ef64000 Deferred comctl32<elf> \-PE 7fae7ec50000- 7fae7ef64000 \ comctl32 ELF 7fae7ef64000- 7fae7f1bb000 Deferred dsound<elf> \-PE 7fae7ef70000- 7fae7f1bb000 \ dsound ELF 7fae7f1bb000- 7fae7f3c2000 Deferred libasound_module_pcm_pulse.so ELF 7fae7f3c2000- 7fae7f5ee000 Deferred libvorbis.so.0 ELF 7fae7f5ee000- 7fae7f7f7000 Deferred libogg.so.0 ELF 7fae7f7f7000- 7fae7faaa000 Deferred libvorbisenc.so.2 ELF 7fae7faaa000- 7fae7fd1e000 Deferred libflac.so.8 ELF 7fae7fd1e000- 7fae80000000 Deferred libgcrypt.so.20 ELF 7fae8c03e000- 7fae8c250000 Deferred libgpg-error.so.0 ELF 7fae8c250000- 7fae8c472000 Deferred liblzma.so.5 ELF 7fae8c472000- 7fae8c678000 Deferred libasyncns.so.0 ELF 7fae8c678000- 7fae8c8e2000 Deferred libsndfile.so.1 ELF 7fae8c8e2000- 7fae8caec000 Deferred libwrap.so.0 ELF 7fae8caec000- 7fae8cd13000 Deferred libsystemd.so.0 ELF 7fae8cd13000- 7fae8cf8c000 Deferred libpulsecommon-6.0.so ELF 7fae8cf8c000- 7fae8d197000 Deferred libjson-c.so.2 ELF 7fae8d197000- 7fae8d3e6000 Deferred libpulse.so.0 ELF 7fae8d5e8000- 7fae8d7ee000 Deferred libnss_dns.so.2 ELF 7fae8d7ee000- 7fae8d9f1000 Deferred libnss_mdns4_minimal.so.2 ELF 7fae8d9f1000- 7fae8dce2000 Deferred libasound.so.2 ELF 7fae8dd03000- 7fae8df3a000 Deferred winealsa<elf> \-PE 7fae8dd10000- 7fae8df3a000 \ winealsa ELF 7fae8df3a000- 7fae8e160000 Deferred mmdevapi<elf> \-PE 7fae8df40000- 7fae8e160000 \ mmdevapi ELF 7fae8e340000- 7fae8e548000 Deferred libffi.so.6 ELF 7fae8e548000- 7fae8e74c000 Deferred libkeyutils.so.1 ELF 7fae8e74c000- 7fae8e994000 Deferred libdbus-1.so.3 ELF 7fae8e994000- 7fae8ec14000 Deferred libgmp.so.10 ELF 7fae8ec14000- 7fae8ee42000 Deferred libhogweed.so.2 ELF 7fae8ee42000- 7fae8f073000 Deferred libnettle.so.4 ELF 7fae8f073000- 7fae8f287000 Deferred libtasn1.so.6 ELF 7fae8f287000- 7fae8f4cd000 Deferred libp11-kit.so.0 ELF 7fae8f4cd000- 7fae8f6d8000 Deferred libkrb5support.so.0 ELF 7fae8f6d8000- 7fae8f8dc000 Deferred libcom_err.so.2 ELF 7fae8f8dc000- 7fae8fb0d000 Deferred libk5crypto.so.3 ELF 7fae8fb0d000- 7fae8fddc000 Deferred libkrb5.so.3 ELF 7fae8fddc000- 7fae8ffed000 Deferred libavahi-client.so.3 ELF 7fae8ffed000- 7fae901f9000 Deferred libavahi-common.so.3 ELF 7fae901f9000- 7fae90513000 Deferred libgnutls-deb0.so.28 ELF 7fae90513000- 7fae9075b000 Deferred libgssapi_krb5.so.2 ELF 7fae9075b000- 7fae909d8000 Deferred libcups.so.2 ELF 7fae909f9000- 7fae90c24000 Deferred dxgi<elf> \-PE 7fae90a00000- 7fae90c24000 \ dxgi ELF 7fae90c24000- 7fae90e6f000 Deferred winspool<elf> \-PE 7fae90c30000- 7fae90e6f000 \ winspool ELF 7fae90e6f000- 7fae910af000 Deferred wbemprox<elf> \-PE 7fae90e80000- 7fae910af000 \ wbemprox ELF 7fae915b5000- 7fae94290000 Deferred libnvidia-glcore.so.346.59 ELF 7fae94290000- 7fae94493000 Deferred libnvidia-tls.so.346.59 ELF 7fae94493000- 7fae947eb000 Deferred libgl.so.1 ELF 7fae9480c000- 7fae94b86000 Dwarf wined3d<elf> \-PE 7fae94830000- 7fae94b86000 \ wined3d ELF 7fae94b86000- 7fae94dd6000 Dwarf d3d9<elf> \-PE 7fae94b90000- 7fae94dd6000 \ d3d9 ELF 7fae94e1b000- 7fae95021000 Deferred libxfixes.so.3 ELF 7fae95021000- 7fae9522b000 Deferred libxcursor.so.1 ELF 7fae9522b000- 7fae9543b000 Deferred libxi.so.6 ELF 7fae9543b000- 7fae9563e000 Deferred libxcomposite.so.1 ELF 7fae9563e000- 7fae95848000 Deferred libxrandr.so.2 ELF 7fae95848000- 7fae95a52000 Deferred libxrender.so.1 ELF 7fae95a52000- 7fae95c58000 Deferred libxxf86vm.so.1 ELF 7fae95c58000- 7fae95e5b000 Deferred libxinerama.so.1 ELF 7fae95e5b000- 7fae96061000 Deferred libxdmcp.so.6 ELF 7fae96061000- 7fae96265000 Deferred libxau.so.6 ELF 7fae96265000- 7fae96484000 Deferred libxcb.so.1 ELF 7fae96484000- 7fae967bd000 Deferred libx11.so.6 ELF 7fae967bd000- 7fae969cf000 Deferred libxext.so.6 ELF 7fae969f0000- 7fae96c97000 Deferred winex11<elf> \-PE 7fae96a00000- 7fae96c97000 \ winex11 ELF 7fae96c97000- 7fae96eab000 Deferred mswsock<elf> \-PE 7fae96ca0000- 7fae96eab000 \ mswsock ELF 7fae96eab000- 7fae970be000 Deferred psapi<elf> \-PE 7fae96eb0000- 7fae970be000 \ psapi ELF 7fae9713d000- 7fae97366000 Deferred libexpat.so.1 ELF 7fae97366000- 7fae975a4000 Deferred libfontconfig.so.1 ELF 7fae975a4000- 7fae977ca000 Deferred libpng12.so.0 ELF 7fae977ca000- 7fae979e5000 Deferred libz.so.1 ELF 7fae979e5000- 7fae97c8d000 Deferred libfreetype.so.6 ELF 7fae97c8d000- 7fae97ea9000 Deferred jsproxy<elf> \-PE 7fae97c90000- 7fae97ea9000 \ jsproxy ELF 7fae97ea9000- 7fae980ef000 Deferred winhttp<elf> \-PE 7fae97eb0000- 7fae980ef000 \ winhttp ELF 7fae980ef000- 7fae9831c000 Deferred iphlpapi<elf> \-PE 7fae98100000- 7fae9831c000 \ iphlpapi ELF 7fae9831c000- 7fae98550000 Deferred netapi32<elf> \-PE 7fae98320000- 7fae98550000 \ netapi32 ELF 7fae98550000- 7fae9876c000 Deferred libresolv.so.2 ELF 7fae9876c000- 7fae9898d000 Deferred dnsapi<elf> \-PE 7fae98770000- 7fae9898d000 \ dnsapi ELF 7fae9898d000- 7fae98bb6000 Deferred imm32<elf> \-PE 7fae98990000- 7fae98bb6000 \ imm32 ELF 7fae98bb6000- 7fae98f4b000 Deferred oleaut32<elf> \-PE 7fae98be0000- 7fae98f4b000 \ oleaut32 ELF 7fae98f4b000- 7fae9917a000 Deferred msacm32<elf> \-PE 7fae98f50000- 7fae9917a000 \ msacm32 ELF 7fae9917a000- 7fae9943f000 Deferred winmm<elf> \-PE 7fae99180000- 7fae9943f000 \ winmm ELF 7fae9943f000- 7fae998b3000 Deferred shell32<elf> \-PE 7fae99460000- 7fae998b3000 \ shell32 ELF 7fae998b3000- 7fae99b48000 Deferred shlwapi<elf> \-PE 7fae998d0000- 7fae99b48000 \ shlwapi ELF 7fae99b48000- 7fae99de6000 Deferred rpcrt4<elf> \-PE 7fae99b60000- 7fae99de6000 \ rpcrt4 ELF 7fae99de6000- 7fae9a178000 Deferred ole32<elf> \-PE 7fae99e10000- 7fae9a178000 \ ole32 ELF 7fae9a178000- 7fae9a393000 Deferred version<elf> \-PE 7fae9a180000- 7fae9a393000 \ version ELF 7fae9a393000- 7fae9a626000 Deferred advapi32<elf> \-PE 7fae9a3b0000- 7fae9a626000 \ advapi32 ELF 7fae9a626000- 7fae9a997000 Deferred gdi32<elf> \-PE 7fae9a640000- 7fae9a997000 \ gdi32 ELF 7fae9a997000- 7fae9ad55000 Deferred user32<elf> \-PE 7fae9a9c0000- 7fae9ad55000 \ user32 ELF 7fae9ad55000- 7fae9af95000 Deferred ws2_32<elf> \-PE 7fae9ad60000- 7fae9af95000 \ ws2_32 ELF 7fae9af95000- 7fae9b1aa000 Deferred hid<elf> \-PE 7fae9afa0000- 7fae9b1aa000 \ hid ELF 7fae9b1aa000- 7fae9b3b7000 Deferred libnss_files.so.2 ELF 7fae9b3b7000- 7fae9b5c3000 Deferred libnss_nis.so.2 ELF 7fae9b5c3000- 7fae9b7dd000 Deferred libnsl.so.1 ELF 7fae9b7dd000- 7fae9b9e6000 Deferred libnss_compat.so.2 ELF 7fae9bcca000- 7fae9bee0000 Deferred libgcc_s.so.1 ELF 7fae9bee0000- 7fae9c1e8000 Deferred libm.so.6 ELF 7fae9c1e8000- 7fae9c3f0000 Deferred librt.so.1 ELF 7fae9c3f0000- 7fae9c6f7000 Dwarf ntdll<elf> \-PE 7fae9c410000- 7fae9c6f7000 \ ntdll ELF 7fae9c6fa000- 7fae9c8fe000 Deferred libdl.so.2 ELF 7fae9c8fe000- 7fae9ccc8000 Dwarf libc.so.6 ELF 7fae9ccc8000- 7fae9cee6000 Dwarf libpthread.so.0 ELF 7fae9cf08000- 7fae9d2ae000 Dwarf libwine.so.1 ELF 7fae9d2b0000- 7fae9d4d6000 Deferred ld-linux-x86-64.so.2 ELF 7ffcc55f9000- 7ffcc55fa000 Deferred [vdso].so Threads: process tid prio (all id:s are in hex) 0000000e services.exe 0000001d 0 0000001c 0 00000014 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001b 0 00000018 0 00000017 0 00000013 0 00000019 plugplay.exe 0000001f 0 0000001e 0 0000001a 0 00000020 (D) C:\Games\StrandedDeep\Stranded_Deep_x64.exe 00000037 0 00000036 0 00000035 2 00000034 15 00000033 15 00000031 0 00000030 0 0000002e 0 0000002c -2 0000002b 0 0000002a 0 00000029 0 00000028 0 00000027 0 00000026 0 00000025 0 <== 00000022 0 00000021 0 00000023 explorer.exe 00000024 0 System information: Wine build: wine-1.7.40 Platform: x86_64 Host system: Linux Host version: 3.19.0-15-generic Someone can tell me what is this? Why did I get that error? I think I installed it right! 2 tries, both unsuccessful!
That is all the command line crash errors. If you are running in PlayOnLinux, please click "debug" instead of Run This way we can see any Wine errors before this crash.
It is very, very long text: About 20000 lines. I will post it in pasteall.org: http://www.pasteall.org/58109 but don't sprain your eyes reading it
Thank you for not pasting it here This is a strange error from Unity and there are thousands of lines: Code: Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) No default inputs found. Please setup your default inputs with SetKey first. I noticed that Stranded Deep is trying to run in 64-bit Do you know if it can run as 32-bit? Maybe a 32-bit executable? I'm guessing that you are doing a manual installation, so make sure to use a 32-bit virtual drive and 32-bit Wine. If Stranded Deep doesn't run in 32-bit, then you might have problems. Daerandin is able to run games in a 64-bit virtual drive, but I've tried in the past and failed. I've read that it can be unstable. Before you do anything else, make sure to setup the virtual drive as 32-bit and only download 32-bit versions of Wine. Then start over and see if Stranded Deep likes it. Also try to add the standard packages: d3dx9 corefonts tahoma vcrun2008 vcrun2010 I'm not sure what else Unity likes when it comes to libraries and dll's