I'm testing Sang Froid: A Tale Of Werewolves and am getting some black textures in the snow. That is it, everything else looks and runs perfectly, but these black textures look horrible. This is so close to being a success, I want to see if there is a way to fix it? My Debug shows a lot of GLSL errors, so I try to disable it and I will get a lot of floating texture errors. Wine staging fixes floating textures, but for some reason I can't play Sang Froid at all in Wine: 1.21-staging 3.4-staging (Lutrix) 3.6-staging (Lutrix) Only Wine 3.6 works so far...
I installed the following packages: corefonts d3dx9 quartz tahoma vcrun2008 It only seems to run in Wine 3.6 32-bit virtual drive. I left everything in Wine configuration to defaults like Windows 7
Tested Sang Froid again with Wine 4.0.2 and 4.21-staging and Glorious Eggrolls proton fork, but still has the same black groun textures. Even with DXVK... still no solution
Sure, its basically a manual installation with PlayOnLinux. Follow any of our recent GOG guides except create your own Virtual Drive for Sang Froid. Make sure you have Wine 4.0.2 32-bit and 64-bit installed with the Wine Manager. Then make sure to set the Wine Configuration overrides in the Libraries tab: d3d10 d3d10_1 d3d10core d3d11 dxgi Set each one to "native (Windows)" Then check the following packages: POL_Install_corefonts POL_Install_d3dx10 POL_Install_d3dx11 POL_Install_d3dx9 POL_Install_tahoma Install the game, create the shortcut and download DXVK 1.4.6 https://github.com/doitsujin/dxvk/releases/tag/v1.4.6 Copy the DLLs from the x64 directory and paste them in the Sand Froid game folder where the executable is. Run the game! You will probably see the black missing textures on the ground like I did, and the tutorial video's might lock up the game. They appear as a black screen and then go away. Other than that, it plays fine.