I just found out that the Debug can produce so much output that it can actually slow down your game. This kinda makes sense because that log will scroll and scroll and scroll with all kinds of fixme: ouputs Apparently there is a way to mute them from the output so your game can play on... Remove Output and fixme errors: Code: WINEDEBUG=-all,fixme-all Remove all fixme errors: Code: WINEDEBUG=fixme-all There is also a frames per second counter too: Code: WINEDEBUG=-all,+fps The question is, where do I use these commands for my games in PlayOnLinux?
Those look like USE= flags, which you'd use if you were compiling/building WINE from the source code.
Looks like its already built into PlayOnLinux. I've never used it but have read about it. Go to Configure Select a virtual drive shortcut General Tab Enter the command and flag into Debug Flags Close Configure Run game