I am a big fan of GOG because of their no-DRM policy. The only downside to GOG at the moment it the complete lack of Linux support. Downloading smaller games in the browser is not a problem, but for 10+Gb games a downloader is preferred. There are several downloaders available, but my personal preference is the lgogdownloader. It is very fast and I have not experienced any issues using it. There is no graphical interface for it, but the commands are fairly simple. Instructions for compiling from source, along with all the commands you will need to know is available here
Wow, I had no idea there were other downloaders available for GOG games. I've always just downloaded the file directly from GOG without a downloader... What are the benefits to using a downloader?
The lgogdownloader, which I prefer, allow you to continue previously stopped downloads. The download speeds are also very good. With large downloads, you can be unlucky enough to have a corrupted download, although those are uncommon. The lgogdownloader should never provide broken downloads. It also supports limiting your download speed.
Awesome, thank you for informing us. I had no idea and really like the idea of starting, stopping and not corrupting my huge downloads.
Wow, thanks man. I actually needed help downloading UT2004 from gog.com Was planning to do a few match ups with a friend to remember the old golden days with UT 1999
lgogdownloader is pretty cool. Only downside to it is the lack of proper documentation at the moment, but the examples on the forum are all you will need to use it. It is great to use for larger downloads that have several files for the installer. Since you can also download all extras with lgogdownloader, it is certainly a very handy tool.
Did not expect that kind of response But yeah, this is an awesome move! Wake up EA, Ubisoft, Epic, Bethseda!
Haha. On a more serious note, I noticed they will only support Ubuntu and Mint when they get started, with the possibility of supporting more distros. What I am wondering is how they will distribute the games. I certainly hope it will only be .deb packages. That would be nice for Ubuntu and Mint users, but it would be useless to distros that use a different package manager. I do hope they have unsupported install scripts or perhaps some binary executable so others can at least try running their games.
Daerendin, on this discussion the guys were pretty confident that and I think they are probably right.
.deb would be great, but I'm fine with .zip, .7z or even .tar.gz files. Just extract and double-click the executable. Works for me.
Packages are left to the developers not the store though... wouldn't make sense assigning resources to create packages... however I would rather see a GOG downloader that just download/copy the files needed to run the game, like Steam, else developers need to be ready to provide .deb, .rpm, etc.
GOG has previously stated that if they were to support Linux they would want to give it the same kind of support they give Windows, meaning that things should install easily without hassle. That previous statement made me a bit worried concerning how they plan on doing this. I would prefer it if they offer just the game files needed to run the game, as you say. That would certainly make it much easier. But even if there is some sort of installer, as long as it is not package manager specific, then I could even use Arch's ABS to create a pacman package out of it so it is handled by the package manager for Arch.